Wednesday, January 18, 2017

The answers more juicy Gabe Newell about Half Life 3, the games of Valve and the future of Steam – Gizmodo in Spanish

On one of those occasions that occur very few times in life, Gabe Newell has come out of this well huge of gold coins in which you must live to the Cutthroats, and has agreed to answer questions from users in an AMA Reddit. These are their most interesting answers.

Newell has not been much time responding, but yes the enough to give some answers to the intriguing, such as what is your preferred game in first person. Also has assured that, despite what it may seem, the company continues to develop video games, and that is what most regrets of Half Life.

Question: What is your favorite game of Valve?

Answer: I Think that Portal 2 is our best game for a single player. The multiplayer game in the most time consuming step is to Dota 2.

Question: what do you regret most in Half Life? What wonder in the sense that the saga is one of the most acclaimed of all time.

Answer: The worst of Half Life, for me, is that I was involved in a very high percentage of the decisions about the games. For me it is hard not to think of them as a long series of things that I regret. Is that there is little information about what we will do in the future in this response. It is simply that it is easier for me to be a fan of things that I have not been as involved.

If you engage in the creation of a game, it all ends up being a series of concessions. Everything you add means sacrificing other elements that don’t add. For my Half Life is a personal matter for several reasons. Half Life, and Xen.

Another of the things which Newell said is that yes there will be a new game based in the shared world of Half Life and Portal.

Question: is There any possibility of making a new game based in the universe of Half Life and Portal some day?

Answer: Yes.

Another of the most interesting questions revolves around the legendary austerity with the Valve things in the field of communication, an austerity that is not exempt of drawbacks of which you are aware.

Question: why Valve does not speak with their community about the games that you are developing as do other companies?

Answer: Because our system of decision making is much more conditional than that of other companies. What we don’t want is to waste the time and money to our consumers canceling or changing things in later stages of development. Be aware of ls decisions that we make would be very frustrating.

Another way of looking at this issue and how we talk about these issues internally is that we prefer our products that communicate for us. All we hear and read with devotion the words of the community. All of us who work here, we are convinced that doing so is part of our job. When it comes to responding, we tend to make releasing updates that fix bugs of functionality in Steam. Obviously, these patches are not the remedy for everything. Working this way imposes a delay in our communication. It takes more time to implement a few changes in a patch than write a post. This leads to the feeling that Valve is not listening to its users. It is not true. We are always listening. The delay in communication sometimes it’s frustrating even for us, when we want to solve a problem the fastest way possible. In general, we think that this way of communicating at the end has more advantages than disadvantages.

In regards to the games currently in development within the Valve, Newell explains that Source Engine 2 will be the backbone that vertebre future releases. Is also very interested in machine learning.

Question: do you Have Valve some plan for Source 2 in the next few years? If so what?

Answer: We are still using Source 2 as our primary motor of development of environments for video games. Apart from migrate DOTA 2 to Source 2 recently, we are using it as a base for several new products that we haven’t announced. Our idea is that everyone at Valve end up using the same engine. We also work on making the code of Source 2 that will be available to the developer community and is free of charge.

Question: Hello Gabe, a question just for curiosity: What is your vision of the direction that Valve should take as a company in the future?

Answer: The big challenge now is to diversify the range of options that you have at the time to create experiences. We believe that research in hardware is going to give us those options. The controls for virtual reality, for example, are being developed at the same time that we design games in that format.

More specifically, some of us are thinking on some of the projects of AI that both interest are waking up. We have a lot of data and computing capacity, which are two of the areas in which the learning machine works very well. On A personal level, I am studying research in brain-machine interface.

Someone tried to drag Gabe to the question of games with sexually explicit in Steam, but Newell dodged completely the question.

Question: have you ever deemed the idea of games pornographic or with explicit sexual content on sale on Steam? Where dibujáis the limit for the content of Steam?

Answer: In principle, there are two problems to solve. The first is a distribution tool for developers completely free in terms of monitoring. The second is to give consumers a series of tools that allow them to search and filter content, and other people are part of this content, especially in multiplayer.

Finally, came the question of the number three, and on this occasion answered!

Question: What is the current status of Half Life 3 or Half Life 2: Eisodio 3? Is Valve working on full games for a single player? A source of anonymous information from Valve ensures that Half Life 3 has been cancelled. What is that source legitimate?

Answer: The number three must not be named. Yes, personally I believe everything you say the anonymous sources on the Internet.

The answer is open to any interpretation. How will we get to play the number that must not be named? [via Reddit]

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