Thursday, January 26, 2017

Ghost Recon: Wildlands. Impressions multiplatform – IGN Spain

Ubisoft has no plans to leave to spend a lot of time to start with their releases of the year. The next month of February, we will come For Honor, and the one after will be the turn of the game today: Ghost Recon Wildlands, the new game based on the license Tom Clancy that developed Ubisoft Paris.

Announced in the distant past E3 2015 with a trailer for presentation to the rhythm of the Friction of Imagine Dragons, has been one of the games with which more secrecy has been and not had transcended too many details until a year later, coinciding with the celebration of the E3 2016, where we had the opportunity to try it for the first time.

Now the turn has come to anticipate its beta, which will be held between the 3 and the 6 of February, an exclusive event in Paris, we stayed with some of their leaders for this trip to the Bolivia virtual game to become one of the agents of the Ghost they manage to overthrow the Cartel de Santa White and their leader and main villain of the game “The Dream”. The demonstration was divided into two main parts in which we were able to see their two styles of play more differentiated: the game solo, relying of the companions of AI, and the multiplayer co-op, the true essence of the game experience.

Starting at the section of singleplayer, the first thing you need to do will be to create our character. We have a large variety of customization items in the character editor. Skin tone, types of hairstyles, color of hair, marks on face, tattoos, costumes… many options available. We’re not talking about the depth of a character editor of role-playing game precisely, but of something much more extensive and differentiated than the editor’s initial of The Division for example.

despite the fact that the gaming experience of Ghost Recon Wildlands is structured on their missions, and parts of Bolivia, in which it develops, don’t miss the context of argument to know why we have been deployed there. In these first few minutes are tell us how Bolivia went from being a prosperous country of South America to become a narcoestado after becoming the first producer of cocaine in the world. The influence of the criminal organization of the Poster of Santa Blanca transcends his own business of narcotic drugs, converting the country into a lawless town in the that premium the injustice and the violence is disproportionate.

In this hotbed of crime, the united States do not want to continue to be a victim of drug trafficking (which come to your immaculate sovereign nation) and the other crimes associated with and that is why choose to send a unit of Ghost, a group of covert operations trained thoroughly to perform this type of missions in which they are in numerical inferiority. In addition, you will have the support of a group of rebels national that are against Santa Blanca and want to return freedom to the nation.

The outline of progress of Ghost Recon: Wildlands has a lot to do with the hierarchy of the criminal organization that beat. The ultimate goal of the mission is to get the head of The Dream, but to do this we can’t just go to your shelter and try to stop him, but we have to go by destroying the various branches of their criminal business. It is for this reason that we will be completing missions in which we are gathering information, releasing prisoners, and other basic tasks to get to the point at which a lieutenant in wait for us, then to upper ranks and so on with the different businesses that Santa is White carried out: production of drugs, traffic of influences or contraband.

The variety of tactical options to meet the missions is one of the aspects to take into account in Ghost Recon: Wildlands. As a game of Tom Clancy that is, it is posed to be played in a calm way. It is for this reason that every stage of the missions of the main story (or the dozens of secondary activities) deserves in the first place from a previous study of the situation, to think of an answer according to. There are two basic tools for this field survey: on the one hand a set of binoculars with which to triangulate the position of the enemies and on the other a drone folding almost traced to the Watch Dogs 2, only more limited in coverage and battery, so as not to have as much advantage over the enemies.

once you have explored the situation, the most common is to focus on the mission from the point of view silent, using silencers and suppressors that make our shots do not call the attention of the rest. However, the extensive arsenal of real weapons of Ghost Recon: Wildlands lends itself to that once in a when we unleash a good barrage of bullets. Wildlands, we imagine that by being designed so that it does not become a third-person shooter to use, it lacks certain amenities that, yes, we have been able to see in other shooters, tactical and Clancy, with The Division as the last exponent.

we Talked about all of the use of hedges. Wildlands incorporates a semi-automated system that will not just be satisfactory at all and ends up being rather awkward to be changing hiding places. In addition, we can also change the style of aiming in first person, but the gunplay does not push a lot to it. As we said, note the language that the game is in focus as the shooter overly tactical that is. is Each shot has to be measured and counted, not because it’s not about the ammo, but because each fortress is like a puzzle in which you have to solve how to finish off an enemy without the following notice.

The tour bolivian continues on the next page

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