Tuesday, November 24, 2015

Creates PlayStation video game inspired by artworks – Milenio.com

The Thyssen-Bornemisza Museum, PlayStation and a group of young developers have joined forces to create “Clouds”, a game that offers a dreamlike journey to a universe created from reinterpretations of some works of the Madrid gallery .

In “Clouds” there is no copying, no plagiarism: recreations of works by artists such as Pablo Picasso, Ernst Ludwig Kirchner, Edward Hopper, Paul Klee, Max Ernst or Marc Chagall are “distortions” in the sense that lose their natural rights questions and also to launch a universe in motion.

One of the creative responsibility project, Paula Sánchez Ferrero, said today at a press conference that the reinterpretation of the paintings was a challenge. how from them, reflect on them and reimaginarlos with respect to the author and so as to maintain an identifiable essence

“We want to play Nubla can feel the same emotions that would be generated to see live pictures,” Sanchez said Ferrero.

The artistic director of the museum, Guillermo Solana he said that video games have the ability to “create worlds and allow them to live in” and called for “patience” to the debate of whether the interactive entertainment is to be considered art.

“The something to be a game not a drain on their value at all, “he said.

The only limit set by Thyssen in the recreations was that there were faithful reproductions, that there was no manifest copy. According to Sanchez Ferrero, “Clouds” got a “very defined identity.”

The creators of the game included forty -impresionistas, expressionist, surrealist, cubist and futurist works . The selection criteria responded to needs screenplay: “First we choose what we wanted to tell, then had to dress with pictures of the museum, made the museum came into the stories,” the director of the title, Daniel Sánchez Mateos said <. /> span>

“Check the connection between the player and art, that was what had to prevail,” he continued the creative.

In “Clouds”, two children come into a museum of dreams in which memory and identity have dissipated. Your task is to recover them through artistic universes.

The development team -made up game students 18 to 26 years they emphasized that this is not a game educational use, in fact no direct textual references to the works, but a dream world dotted puzzles.

The head of the educational development of Thyssen, Rufino Ferreras, he added that “Clouds” is a “unique environment where the protagonist is immersed in the tables” and allows the works to “jump the walls of the museum.”

“Clouds” is from now on sale online at the PlayStation Store and both creators of and responsible for Thyssen confirmed that they want to give continuity to this project, “open”, concocted in a “laboratory” set argument.

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